Is been a few months since I played Thimbleweed Park and the more I think about this game, the more I believe the game could be an extension of Twin Peaks, and maybe Thimbleweed Park could catch an audience if is placed as as a mini series.
The idea of the game turned into an audiovisual format is not that strange as it can offer some really solid arcs that can developed into a bizarre world similar as the ones created by David Lynch with his magnum-opus.
The more I played the game, the more I realized that the inspirations of Thimbleweed Park and Twink Peaks are almost on a parallel level, i.e. both are settled on locations that seem common, such as Twin Peaks that is situated in Washington, Thimbleweed Park seems to be located somewhere in Oregon but honestly the ultimate end of the location is far surreal than anything else.
The two audiovisual products contain supernatural elements, narratives that let the players and viewers to explore different time frames but also on how the two start with a murder, Laura Palmer on Twink Peaks and some random Russian guy on Thimbleweed that honestly speaking has nothing to do with the development of the storyline but serves as an excuse to bring two of the five protagonists to Thimbleweed Park.
Much as Twin Peaks, TP has different perspectives that offer several angles about the story line; in theory the story can sound complex on the first run of the game, as it offers different pieces of information mixed with some red-herrings that make everything almost difficult to place in order; same with Twin Peaks, watching the show once is not going to be enough to process everything as several stories interlock with each other.
The two agents mimic the behavior of Agent Dale Cooper, as they embark into a surrealist trip that takes them to a world that doesn't seem to be, a world where everyone has fled the town the leave and there is not many people behind who live there; there is an air of mystery in which everything seems to be surreal; opposite to Agent Cooper, Agent Ray and Reyes play the classical good cop and bad cop in a dynamic that try to uncover the mysteries of the town by their own.
Albeit the divergence point of the characters development is that a lot of their motifs are left unexplained such as who really they are, and what they expect to find in Thimbleweed. A problem with the game lays on the narrative, it's extremely vague and can turn anticlimactic in certain moments, where the ending comes and how the characters develop.
Other similarities is that the game takes places on the 80's mimicking the era where Twin Peaks take place. The 80's seem to generate an influence on how the game developed, such as references to Amiga computers, hexadecimal codes, pay telephones, meta references about the graphic adventures but also on how the clothing influenced the characters and music. Both products in certain way showcase the era they are settled.
Talking about the era, even on both products technology influenced how it was shown, the 80's was a moment in time where technology developed and personal communications took place and revolutionaized the way we see the world; cellphones could be the key before anything else, and in Twin Peaks as well Thimbleweed cellphones play a role towards into finding a solution to the mysteries but on how the characters interacted with each other until the end.
This list will be expanded later...
The idea of the game turned into an audiovisual format is not that strange as it can offer some really solid arcs that can developed into a bizarre world similar as the ones created by David Lynch with his magnum-opus.
The more I played the game, the more I realized that the inspirations of Thimbleweed Park and Twink Peaks are almost on a parallel level, i.e. both are settled on locations that seem common, such as Twin Peaks that is situated in Washington, Thimbleweed Park seems to be located somewhere in Oregon but honestly the ultimate end of the location is far surreal than anything else.
The two audiovisual products contain supernatural elements, narratives that let the players and viewers to explore different time frames but also on how the two start with a murder, Laura Palmer on Twink Peaks and some random Russian guy on Thimbleweed that honestly speaking has nothing to do with the development of the storyline but serves as an excuse to bring two of the five protagonists to Thimbleweed Park.
Much as Twin Peaks, TP has different perspectives that offer several angles about the story line; in theory the story can sound complex on the first run of the game, as it offers different pieces of information mixed with some red-herrings that make everything almost difficult to place in order; same with Twin Peaks, watching the show once is not going to be enough to process everything as several stories interlock with each other.
The two agents mimic the behavior of Agent Dale Cooper, as they embark into a surrealist trip that takes them to a world that doesn't seem to be, a world where everyone has fled the town the leave and there is not many people behind who live there; there is an air of mystery in which everything seems to be surreal; opposite to Agent Cooper, Agent Ray and Reyes play the classical good cop and bad cop in a dynamic that try to uncover the mysteries of the town by their own.
Albeit the divergence point of the characters development is that a lot of their motifs are left unexplained such as who really they are, and what they expect to find in Thimbleweed. A problem with the game lays on the narrative, it's extremely vague and can turn anticlimactic in certain moments, where the ending comes and how the characters develop.
Other similarities is that the game takes places on the 80's mimicking the era where Twin Peaks take place. The 80's seem to generate an influence on how the game developed, such as references to Amiga computers, hexadecimal codes, pay telephones, meta references about the graphic adventures but also on how the clothing influenced the characters and music. Both products in certain way showcase the era they are settled.
Talking about the era, even on both products technology influenced how it was shown, the 80's was a moment in time where technology developed and personal communications took place and revolutionaized the way we see the world; cellphones could be the key before anything else, and in Twin Peaks as well Thimbleweed cellphones play a role towards into finding a solution to the mysteries but on how the characters interacted with each other until the end.
This list will be expanded later...
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