Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Friday, December 7, 2018

Life is Strange 2 - First Episode Review

This is a game that even with the fantasy related elements it really hits you in the heart with elements that embark the realness of the situation the Diaz brothers are involved.

Life is Strange 2 is on a certain extent a departure of the first installment, the gameplay is a little bit different since now you control two characters, leaving the deuteragonist as an extension of the main character is his own younger brother who has telekinetic abilities that are triggered by a stressful event.

The style of the game is similar to the first entry, there is a soft pallette that reflects a naturalistic approach mixed with a symbology that is related to the characters roles in the game. The game narrative is far more complex than the surface that is presented as it presents alienation and racism in a very direct way.

It is indeed a sensitive topic but racial violence has to be addressed  more openly, that within certain segments of the population such as LGBT, people of color, based on language, family history and origins that are going to be subjected to discrimination based on political climate or geographic location in which ideals of the Civil War stay present in every day life, even towards religious ideals just to say some of several examples.

Probably the most heartbreaking one is with Hank and Doris Stamper in which Hank attacks Sean out of no reason, handcuff him in his office and assault him just for the fact that Sean is Hispanic and even mentioned on sending him to ICE to see if he is a citizen. That realness was difficult to play through but it was the beginning of the game what is a tearjerker and if you had been subjected to discrimination from the police you can understand how difficult is to trust them as a corp but also as the way they protect and retaliate against anyone that doesn't look or sound white.

Homelessness is another core element within the game, after their father's death the Diaz siblings found themselves running away and traveling around Oregon with an extremely budget and living on the road, even sleeping on an abandoned state park just because Sean the eldest of the two didn't wanted to end in the juvenile system and his brother taken to the United States foster care which it can be problematic to any youth at risk.

The soundtrack is just gorgeous, the entire game is accompanied of a soft indie rock that creates harmony with the storytelling, but also it reflects on the life of the Diaz brothers. The background music takes the lead as it gives a haunting enviroment to the settings of the games and the match with flow of the story.

The scenarios are just plain beautiful, especially the nature's trail; the trees and the river with the mountains in the background gives an overwhelming feeling as if you as the spectator are there with the siblings, is as much being around Oregon being around the nature paths and the imagery that is being surrounded around the Northwest of the United States.

Gameplay wise, is similar to the first installment mixed with the options of Before the Storm decision tree from Chloe, but it rather goes on a simplistic level where the options are shown before the moment that the game auto save the progress but overall it retains the classic controllers of the PS4 and PC that the other game had.

I totally recommend buying the first episode as it offers an interesting dynamics towards gaming, it gives a commentary about our current society problem and how we perceive isolationism versus globalism, but on how human capital affects individual and societal efforts of economical and political growth.

Tuesday, January 1, 2013

Home - A Unique Horror Adventure Game Review

The Unnamed Protagonist of Home
Tampa -- Fl, Home -  A Unique Horror Adventure Game is a side-scroll by the mind of Benjamin Rivers is an adventure game with a mystery side that can keep the player hook up to the seat for the entire duration of the game. The best way to describe Home is with a retro vein styled 1980's graphic text adventure with a 2D perspective that gives and scary atmosphere to the game mythos where he unnamed protagonist tries to uncover the clues about his whereabouts and why he ended amnesiac in a mansion h has no clue who belongs to.

Waking up in the Middle of Nowhere
The Gameplay is quite easy to handle, as there are only two basic commands, the directional arrows and the space-bar (to take some yes/no decisions the player must use the Y and N keys.) to navigate through the scenario. The scenario offer a retro old school value as everything is pixelated even the sequences from first point view where the character explores his surroundings (see adjacent cap) the world is completely pixelated giving a Maniac Mansion or Super Mario air of kind of game.


There are skeletons and not in the closet

The story of the game is quite ambiguous and not necessarily goes into the unidirectional spectrum of story telling. The basic outline goes when our unnamed protagonist wakes up disoriented in the middle of a storm in the house that is not his only to find himself in what it seems to be the possible scene of a mass murder. The story has possible endings and the player has to explore different parts of the vast pixelated world in order to unveil all the clues regarded on the situation the protagonist finds himself into.

There are different theories about what really happening around online since the game don't offer any clues itself and the player is obligated to repeat the game in order to find different parts of the mystery from the very beginning but the game revolves around a man that seems to have a criminal history and in a fit of rage  mixed with alcohol and depression  after finding his wife Rachel possibly cheating with his best and only friend a man named Norman decide deliberately to kill them, albeit the game take possible outcomes depending on what clues the player finds regarding the blank spots on the man's past.

Graphics bring an amazing value to the game itself, is one of those kind of games aimed to an older generation but at the same time is aimed to anyone who enjoy retro-games or retro styled games due the nostalgia value as well to the focus on the story itself. Maybe with today gaming industry, the industry as focused on graphics and not essence, maybe the indie developers have taken what the mainstream had left.? The point where even there is an appeal on the graphics there is also an appeal on the beauty of gaming with mimics the same as writing and painting, or any form of art, telling a story.