I had played this game on a few occasions, but thanks to the wonders of ROMS, I been rediscovering a lot of the old games I used to play back in the early 90's and late 80's, Also as time passed by I been rediscovering the joys of my talents and hobbies, and starting to illustrate and one my loves had been video gaming because it was a form of escape but also entertainment.
I loved TMNT as many kids in the 80's and 90's did; my first exposition wasn't the cartoon itself but rather on a corner store o tienda del barrio, the owner had in the table the first two issues of the original comic and I was mesmerized, because the 6 years old me loved the super action and gore inside the issues - about a year later I saw the cartoon and even if it was different it got my attention.
You have to think those days we didn't had Internet at all, the only medium of information we had were related to Club Nintendo and any other PC Magazine; but one day when I went to a play date on the house of a friend, he suddenly had this game of the Turtles and I was fascinated because it was the first time I saw one in my life, and it wasn't until age 35 that I would play for the first time the og arcade game, and still the love of the franchise makes me smile.
The game wasn't like the cartoon, it was more close to the comic books than anything and as the comic books the game is brutal, for 3 decades I been thinking how the developers (Konami) could do something as difficult within only 2 Megabyte cartridge - opposite to today as the ending of 2020 where games go up to 20 Gigs and more, a lot of them don't contain the level of difficulty that this game has, this is as precursor of Dark Souls on is own splendor.
You as a gamer have to think that now we have a system or forgiveness within gaming, that let players go unscathed or at least learn form the mistakes, that system wasn't on early gaming, I guess the first time ever was with the Konami Code which is a beautiful accident, but let the players enjoy the gaming by "cheating' and probably the best way to enjoy this game is with save states, you could say it doesn't have the same satisfaction as defeating on an honest way but some games they don't really need to play to suffer, but play to see the little tricks the developers used to make it difficult whenever the resources where scarce.
The Hudson River level is the most popular one, but overall the entire game is difficult, and is difficult not only because of the level designs but rather on how wonky the time reaction on the controllers was, you could die so easily by hitting by accident the pad and swimming against the electric weeds but also any jump could kill you, the enemies respawn quickly just like Ghouls N' Goblins and you couldn't breath.
It's a nightmare to play it but it's incredible because it has a lot to offer and tells a story whenever the consoles were still young and developing in to bigger games but it contains a story and it doesn't flank with the pace.
The music is vastly different in the game from the television, but also it match more the tone of the comics rather than the happy setting that the cartoon offered for 7 seasons before it turned more grim - there is also something more charming within on how dark this game soundtrack is because you can feel the frustration within the levels but also it encompass the grim vision of Eastman and Laird work with the early comic books of the Turtles.
I am trying to situate how this game being one of the first marked a generation, but at the same time it's a product of is time - there was no other reference for the Turtles back then before the sequels that adapted a lot of the visuals from the cartoon and became more funky and playable rather than the first home console game.
The curiosity with this release it was that inside the game we have the Turtles with their respecting Tokustasu in which it marks somewhat their personalities but leadership, albeit on the box it goes with the red bandanas for all of them, but the most weirdest thing was the localization in Japan where they turned April in to Splinter's daughter.
The more I see the game and research about it, I think it was misunderstood at his moment because of the mixed reviews, but at the same time I think the game itself was one of the first games produced and developed by Konami whenever franchises were relative an unexplored territory on the video game real and is interesting because if it wasn't for games like TMNT that were a peak of his time and X-Men just to name two we wouldn't have too much of third party intellectual properties that were developed on other mediums before going to video games of being developed exclusively for the consoles instead of bringing an adaptation.
The first game of the Elder Scrolls that I ever played was Skyrim, it blew me as I never saw something as open as that game in my life, even with Grand Theft Auto I feel that the mobility was limited and the interaction with the NPC's was also extremely restricted.
With the Elder Scrolls: Skyrim it was the first time I played freely in an scenario that let me interact with everything around, and it was a big world map also; as a player I was impressed and it gave me the idea to play the other games without any order just because I wanted to enjoy the experience.
It wasn't until this week, where I finally decided to play the first game ever, I bought it along with Daggerfall as I never had the chance to play them when I was younger and I am extremely impressed because there wasn't something as Arena back in 1994, and is easy to see based on the technical capabilities of the time why it influenced players through different decades and the development of other games.
I couldn't imagine my 10 years old self facing the first dungeon and getting killed without even saving and having to restart over, my 34 years old self was screaming when I got killed within the first ten minutes and I didn't even save it, learning from the experience I save every single step that I took because I noticed this game is unforgiven with new players and it can surprise old ones also, the controllers aren't intuitive albeit with some hours of gameplay they tend to get easy.
One thing that happened with old games loading times within the world map it was that everything would pop out and enemies could just spawn in front of you and kill you really quickly without you even noticing, it happened to me twice with rats because they were following me and I didn't got a clue they were so close.
What is fantastic about the game is that is mostly automatic generated making the experience different for every gamer which for 94' that was a big feauture, adding that it has a day and night cycle, and if you are stuck outside at night beware because enemies will approach from everywhere.
The enviroment is tense, you feel you can die in every corner, but also it gives magnificent scenarios that are quite large to explorer and a wide variety of NPC's and enemies that are lurking everywhere.
The soundtrack is cool, and the addition of cinematic sequences makes the game quite charming, as if it's a little jewel from almost 3 decades ago that is still as relevant as it was when it came out on the market.
One interesting aspect is that this game is relic of is time, it's on the same era as Doom, Wolfstein 3D, Quake Grand Theft, the first two Monkey Island, cult game Normality and the classic Ultima IV. Games that influenced storytellers but also the industry towards PC gaming towards the development of 3D games in PC gaming.