Saturday, January 30, 2016

Rick and Morty: Pocket Mortys Game Review

Intro Screen
(1/30/2016) --- This little game for the iPhone is actually quite amusing as it follows the similar model to the Pokemon franchise, albeit with less versions of Morty which there are only 52 on the first version versus the first 151 of the first generation Pokemon.

The game has that amazing quirk that is seen on the eponymous television show, as well it has some voice samples that are from the Justin Roiland. The players and fans can even see that quick-fast-pace humor that is characteristic of Dan Harmon works.

Menu Selection 
  • The Problem With the Game


It lacks of cohesion and replay value, it turns incredible monotonous after the tutorial ends and offers little to no intuitive value to let the players figure it what to do next and how to make the Morty's evolve into new form and gain new powers.

After the tutorial the game turns into a repetition of events in which there is no really a sense of adventure through a vast world, instead the player controls Rick and his Morty's through the Rick Citadel (which acts as the central hub of the game) in which he can travel to different zones and after acquiring a certain number of badges he or she can challenge each of the Ricks of the Council of Ricks in which they mimic the eight gym leaders of the different countries of Pokemon world.

Nurse Rick
  • What to Find in the World of Pocket Morty's
If any of you had played Pokemon or almost any RPG you will know that on each city or hub you will find certain spots in which you can buy items (on this game you can't sell any) heal your characters and get side-quests. All those elements are found within the game but only on the central hub.

Also each hub on any game will have the bosses you can battle to gain experience, fight against other NPC's and capture creatures to add to your team and make them stronger. The game in essence mimics Pokemon to the very core albeit the developers took some liberties in which they game focus on the capacities of the phone systems or tablets in which they can be played.

One of the exception is that the player can sell item for money, the money has to be earned through battles which it sucks. Albeit opposite to Pokemon there is a nice feature, if the player fails to win a battle he won't have his money depleted and will keep any Morty that he captured on any of the extra-dimensional zones.

Two Morty's Make Better Than One

  • How to Evolve Morty's?
Opposite to Pokemon the game borough the concept of evolution from Digimon World Two in which evolution consisted mostly on fusing two similar Digimon of the same family in order to improve their stats and reach them to the next level.

It is incredible similar to Digimon in the aspect that there is a (let's call it) a Rookie Morty, Champion Morty and a Ultra Evolution Morty but this doesn't apply to all the cases as some Morty's as the Prime Morty don't evolve and some others such as Bean Morty don't have any evolution at all.
Self Defense Makes Karate Morty

So to initiate the fusion or evolution process the player has to capture two Morty's of the same type, i.e. In the image we have two Self-Defense Morty's one of them is level eleven and the other is level twelve. The player has to take them to the Morty Day Care Center and talk with Rick that runs of the operations.

There will be an option called Combine in which there will lead to the next Morty in the line of power.  As a side note, it seems that when the player "evolves" two Morty's into one there will be a rise on the level within five points as well it can give a previous ability that it wasn't found on the previous forms.

The idea itself is not bad but finding two Morty's can be problematic as they only spawn on several scenarios of the 10 possible combinations that are within the extra-dimensional zones.


  • Crafting Items and Other Observations
The game offers the possibility also to find items outside the battle, some of them can be used to improve your team of Morty's stats and some others are there for the mere purpose of finding them in order for you to advance within the side-quests.

This process can be tedious as it goes mostly on trial and error until you find the right ingredients and the correct combination; some items will be blocked by enemies which you have no other choice but to fight in order to claim it. The side-quest activate as soon you defeat a member of the council of Ricks and they offer rewards after you finish crafting them. One important note about crafting is that it can be used as a cheaper alternative instead of buying anything from Salesman Rick but the process of finding the correct items can take a while.

Overall the game is actually nice to spend a moment of leisure without doing nothing as you can play it without even spending any money; it makes me wonder what the developers would do within any future updates to bring more players such as making more side quest outside the crafting idea and let the players exploring more scenarios related to the show besides the Citadel.

I recommend the game as is not bad itself but it still a long to go and my final score is 3 stars of 5 stars to Rick and Morty: Pocket Morty's.

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