(5/18/2015) Tampa, Fl --- The beauty about Indie Games are that they defy the conventionalisms that you can find in the mainstream market. The beauty of Monument Valley lays on the exploration of forgiveness and infinity, all through the eyes of an unnamed princess that travels around a set of scenarios that go on the Art-Deco, Infinity Constructs and Tessellations.
The gameplay offers little to no dialogue about what is happening around the story, the only implications are through the intro screen of each levels as well within the dialogue of an old spirit that seemed to be acquaintance with the princess that is seeking redemption.
The story of the game can be opened to interpretation but it is easy to infer that the princess is trying to reconstruct her civilization after a certain incident that could be attribute to her, the reason to think that it was her fault it was because she has more relations to the crow that hang around as well they never display an antagonistic behavior besides being angry at her.
Analyzing the themes of the game we can see that the game plays within the concept of reality as well gravity through the use of the impossible constructs. On the mainstream media many people are aware of the works of Dutch graphic artist M.C. Escher(1) and his lithography named Relativity which depicts a world where there is no gravity as well much of an idyllic community.
A similar concept is seen through the game on some of the earlier levels albeit beyond the deconstruction of gravity, there is also a paradigm on what time and space applies because there aren't connections on how the time flux on the different worlds the princess visits, she tends to be trapped inside a tesseract that let her travel from point a in space to point z without any repercussion of her actions.
|Schelegel Diagram of Last Level|
Talking about time as a measurement property, there is no transitive quality around the game much as if the Theory of Relativity is broken due the Princess constantly traveling between moments of horizon of the puzzles mostly going forward and backwards in order to achieve an answer.
Is essentially impossible to reject and break the speed of light, even if we all are time travels we follow a very specific that if we need to break it, we should travel outside and beyond the light-speed in order to negate our own existence and place ourselves as paradox but on a continuum that can exist outside the parameters of any given universe much as the Monument Valley, there is no need to reject your own fate and become a paradox because you are already one due the hypothesis you don't really exist and you are traveling around mere memories. (2)
Essentially the Princess could be an illusion, a person trapped in the event horizon of a black hole where the player only see her from the background of her journey but she is in a continuous state of fragmented existence.
|The Memories of Castrovalva|
The game itself has an element of Dr. Who of the nineteen season, episode 1 "Castrovalva" where a city folded into itself and was lost forever. The Princess she is trapped in a similar nightmare, where her world had collapsed and she tries to place an order to the chaos and try to find some entropy to the chaos that surrounds her.