Thursday, January 1, 2015

The Silent Age Episode Two Review

Intro for Episode Two
What is fantastic about The Silent Age is that through the use of a minimalistic approach, the game has an amazing story line and a fantastic retro style.

Episode Two, left where Joe was looking for the younger Dr. Lambert in order to find answers to the mysteries of time travel. The narrative expands up to the point it's almost as a science fiction novel.

The problem the game has, it's the game story ends too short, and there are no possible information on the company's website if there are going to expand it with more episodes.

Dr. Lambert's House
The central theme of the game, as many of the players should know by now it is time travel, and the possibility of developing different paradoxes, as well the game places conditions on how time travel should be executed.

It's fantastic how the story can be quite complex as it well mixes with the struggles of the Cold War, biological warfare and corporate espionage which were common elements on the peak of the Cold War.

The graphics of the game are quite beautiful, and they continue with the style of the first game where it gives the atmosphere a retro feel, as if the player was trapped within the time period. The graphics aren't even cartoonish, but they give an value to the game as if the developers tried to emulate the retro-futuristic funk of the early 1970's.

Everything has a beginning an ending
 There are some answers that are gotten when the episodes move forwards, such as a Predestination Paradox and why you can't escape death, even if you know where you were going to die.

Probably is true; you can't escape death, even if it means to defy the singularity moment but yet the rules of altering the past aren't uniform, and probably if we learn how to travel back and forth in time, it will be only from point A (Where the process was finally developed successfully) to point B (any certain point on the future) and yet only to go back to point A, but never being able to go beyond point A because there is no point C (before the time travel was developed) as we would need an anchorage in time to secure our own existence.

Back on the Beginning
The only element that the game leaves in a vague state is the origin of the virus; which the player can speculate is airborne as Joe has two possible contacts with individuals who could be infected, his former co-worker Frank as well Dr. Lambert; since both were time travelers; which also the games gives a hint that the virus essentially kills the individual in less than a day period.

The second chapter cost US$4.99 and is available on the iTunes App store as well on Google Play. I hope you enjoy.

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